WIND
4Mecha Phantom Beast Coltwing
Archetype:
Mecha Phantom Beast
ATK:
1600
DEF:
1500
View:
3438
When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
Mecha Phantom Beast Coltwing — Power Evaluation
Final Score: 67 ± 5 · Confidence: Medium
- Intrinsic: 64 · Deck: 66 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender, Removal
Why it scores here
Mecha Phantom Beast Coltwing converts accessible Special Summon routes into token generation that scales the card's level and fuels synchro/xyz material lines, especially through strong Auroradon synergy (70.6% co-deck rate). Its conditional protection effect and once-per-turn removal provide resilient board control while maintaining material utility. However, token-dependent value and theme-specific accessibility (requires another MPB monster) limit its universal impact despite solid deck inclusion across 38 archetypes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Played in 160 decks (38 archetypes) with avg 1.41 copies; requires another MPB monster to resolve effect, making it theme-dependent rather than freely accessible (observed) |
| Combo & Conversion | 58 | Special Summons 2 Level-3 tokens that scale the card to Level 10, generating material for downstream synchro/xyz plays; lack of combo examples prevents verification of full board depth (inferred) |
| Resource Economy | 62 | Tributing 2 tokens for one destroy-and-banish is a net −1 card exchange, but protection effect provides defensive value and ongoing once-per-turn removal enables resource refuel (verified from text) |
| Effect & Interaction | 55 | Destroy-and-banish effect is clean but conditional on tokens and limited to once per turn; not a proactive hand trap or negation (verified from text) |
| Material Utility | 72 | Level 4 WIND Machine body works as generic synchro/xyz material; tokens are Level 3 synchro-ready; material value scales with token control (verified from text + inferred) |
| Resilience & Flexibility | 68 | Strong conditional protection (cannot be destroyed while controlling tokens) provides multi-turn resilience; works across 38 distinct archetypes and includes proven guide combo routes (observed + verified) |
| Deck-Building Efficiency | 64 | Mostly played at 1–2 copies with no reported bricks or locks; theme requirement limits splice rate but does not severely restrict deck building (observed) |
Calculation
Weight profile: 0.7*Combo enabler + 0.3*Extender. Intrinsic ≈ 64, Deck ≈ 66, Meta = provisional. Modifiers: Auroradon synergy (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generates 2 Level-3 tokens that scale the card and provide synchro/xyz material
- Strong protection effect (cannot be destroyed while controlling tokens) enables multi-turn resilience
- Clean destroy-and-banish removal becomes once-per-turn resource generator when tokens are live
- Proven Auroradon synergy (70.6% co-deck rate) across guides confirms deep combo integration
- Playable across 38 archetypes including non-MPB homes (Infernoble, Exodia, Blue-Eyes)
Weaknesses
- Token-dependent effects (protection, removal) require maintaining token supply; negation of Special Summon blocks both
- Requires another MPB monster in-deck to resolve Special Summon effect, limiting standalone accessibility
- Tributing tokens for removal is a net −1 card exchange; relies on token generation to refuel
- Once-per-turn removal limits interaction frequency; not a proactive hand trap or negation
- No combo examples supplied; combo conversion depth inferred from text and guide mentions only
Counters / choke points
- Veiler, Impermanence, or Infinite Impermanence can negate the Special Summon effect entirely
- Token-removal effects (Forbidden Droplet negating protection, board wipes) shut down both protection and removal
- Hand traps targeting the MPB monster (Ash Blossom) prevent token generation before summon resolves
- Going-first floodgates (Unaffected by effects, can't Special Summon) lock the line before Coltwing lands
Best use
Mid-line token generator and removal engine that scales into synchro/xyz material. Decks: Mecha Phantom Beast, Infernoble Knight, Auroradon toolbox. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Special Summons 2 Level-3 tokens; Level scales with tokens; protection while controlling tokens; once-per-turn remove-and-banish; 160 decks run it across 38 archetypes in TCG/OCG/MasterDuel formats; Auroradon co-deck rate: 70.6% (113/160 decks); Avg 1.41 copies per deck; 110 decks run 1 copy, 34 run 2, 16 run 3; 2 guides mention it in combo/strategy contexts; Requires another MPB monster to activate and resolve Special Summon effect
- Observed: Infernoble Knight is #1 archetype running it (16.2%, 26 decks); Mecha Phantom Beast archetype runs it as core piece (10.6%, 17 decks); Mostly played as 1–2 copies; 3-copy fringe builds exist; 80% Type 4 (Synchro-focused) gameplay; 20% Type 7 (Xyz-focused); Strong partnerships with searchers (Deskbot 001, 52.5%) and removal (Called by Grave, 54.4%)
- Inferred: Token level scaling (6 total from 2 Level-3 tokens) enables Level-10 synchro materials; Destruction protection relies on token generation maintaining board presence; Removal effect provides ongoing value when tokens are available; Theme-specific accessibility (requires MPB partner) prevents universal staple status; Token generation likely feeds into downstream synchro/xyz win conditions based on Auroradon synergy
- Data gaps: No combo boards supplied (0 combos) — combo conversion and board structure inferred from card text and guide mentions only No banlist status or restricted-copy token — assumed unlimited (3 copies per format) No StatisticsCard usage data — archetype inclusion percentages derived from deck sample only (may not reflect long-term meta trends) No ruled clarifications on timing interactions (e.g., token generation vs. other simultaneous effects) — default reliability assumed






